Wednesday, November 11, 2009

DEFINITIONS: GRAPHIC DESIGN

1. Budget
A financial plan to manage the spending and saving of money.

2. Project Brief
Statement that describes the purpose, and what the project consists of. It is an instruction of what is expected from the project.

3. Pantone Colour System + Swatch
- Solid colour communication system based on the visual matching of individual, pre-mixed colours.
- Swatch: a colour sample.

4. Process Colour
CMYK colour model.

5. Motion Graphics
Graphics that use video or animation technology to create the illusion of motion or a transforming appearance.

6. E-print
Digital version of a research document.

7. Offset press
Commonly used printing technique where the inked image is transferred from a plate to a rubber blanket, then to a printing surface.

8. Positive and Negative Space
Can be considered good design, negative is space where other things are not present, which gives a balance to positive space.

9. Copywriter
A person who writes advertising copy, the text used in advertisements.

10. Widows + Orphans (type)
Words or short lines at the beginning or end of a paragraph, left hanging at the top or bottom of a column, separated from the rest of the paragraph.
Widows: A paragraph-ending that falls at the beginning.
Orphan: Paragraph-opening, appears by itself at the bottom of a page.

11. Type Foundry
A company that designs and distributes typefaces.
12. Typesetter
Typesetting involves the presentation of textual material in graphic form on paper or some other medium.

13. Moveable type
System of printing and typography that uses movable components to reproduce the elements of a document.

14. Pica
Unit of measuring typesetting. One pica = 1/6 of an inch.

15. Spread
Two facing pages of a book or other publication.

16. Bleed
The margin around a page in which the contents sit within the outline.

17. Mock-up
A demonstration or model, rough visual of a publication or design.

18. Proof
A trial photographic print from a negative. An artist or a gallery proof.

19. Contact sheet (photographs)
Aka contact print. A print from a negative that encompasses all negatives on the one page.

20. Why don’t we use comic sans?
Because its tacky and hideous.

21. Why don’t we use rainbow gradients?
Because they are ugly and nasty.

22. Why don’t we use lens flares?
Because they don’t look good and they are tacky.

23. What is a SLR camera?
Single-Lens-Reflex camera. Can see exactly what will be captured. Can adjust everything to suit the environment and atmosphere your in.

24. Why shoot in RAW?
Better quality, and captures every bit of performance.

25. What is an EM?
A unit of measurement in the field of typography, equal to the point size of the current font.

26. What is POSTSCRIPT?
Dynamically typed concatenative programming language.

27. What is an EPS? + TTF?
- EPS: Encapsulated PostScript. Standard file format for importing and exporting files.
- TIFF: Tagged Image File Format. A file format for storing images.

28. What is the HSB colour system?
Hue, Saturation and Brightness. The three different ways of varying colour.

29. Describe David Carson’s work.
- influenced by his surfing life and early childhood, portrayed in his graphics.
- Subjective works, hands on designer.

30. Describe Alex Trochut’s work.
- very full on, his statement “more is more”
- skilled in typography and illustration
- may be simple, but effective approach.
- Rich, elegant, detailed works.
- Eg. Nike, Coca-Cola, The Guardian.

31. Is the London Olympics logo good?
No

32. Are you satisfied yet.
Yeahhh brew

33. Do some star-jumps!
I did, and cartwheels!!

Sunday, November 1, 2009

Childrens Illustrative book


Creating a childrens book has been great, i have enjoyed every part of it.

My target audience for my story is to children around Pre-School age, so roughly 3 til 6. It is easy to read, whether it is themselves learning to read or someone reading to the child.

My intentions for this book is that its one book out of a series to collect. The name i came up with is "Max goes to Pre-School" and others would be names such as Max goes to a birthday party, Max goes on an adventure, etc.

The story has five characters and they include:
  • Max
  • His mum
  • His teacher: Miss Molly
  • Girl (child)
  • Boy (child)

The story is about the little boy Max and all
the things he gets up to in a day at Pre-School. He is a terror of a child and cant sit stil. It ends with him falling asleep when the teacher reads a story to the class.

This is my full story;

"Max goes to Pre-School"

• It’s Max’s first day of Pre-School. He is very excited.
• Max’s mum says goodbye as he walks into Pre-School. “Be good now, have fun.”
• Miss Molly welcomes the children. “Good morning everyone, today we are going to have lots of fun.”
• The day begins!
There is only one problem; Max doesn’t like to sit still.
• Painting. The class sits down to paint a picture.
Oh no! Max is painting everything except for the paper.
• Building Blocks. Max’s friends join in together to build a castle.
Oh no! Max runs through and destroys it all.
• Sleeping cats. Miss Molly tells everyone about the game “Sleeping Cats.” Whoever stays still the longest, wins!”
Oh no! Max doesn’t even last a minute.
• The Sand Pit. Max’s friends play in the sand, digging and building.
Oh no! Max is flicking sand out of the pit!
• Story time. Sitting back to relax, Miss Molly reads a story to the class. Oh no…
Surprisingly, Max falls asleep! Pre-School must be very tiring…
• When you can’t stay still.
• THE END.


Below are some photos of the sketches of characters. As it is aimed at younger children i have drawn simple characters for kids to understand.















I drew a rough outline of what the chosen two page spreads contain and the placement of characters a text. Here are the photos;










Here are the painted spreads. I chose to use a different approach to the appeal of the book. I roughly water colour painted the drawings and then used felt tip to outline everything, finishing it off.































Once the drawings and painting was completed, i scanned the spreads in, cropped them all to the same size in Photoshop to take off the pencil outlines. I then made a few adjustments to them, for example altering the brightness and contrast.

From here, i placed them into a layout in InDesign which i set up to be the exact size of the spreads, leaving no bleed so they cover the whole page.
I searched and came up with a few different fonts for the text. I used a plain, easy readable font (Helvetica) for the main text and a more childs, or hand written font for subheadings.

Below are images of the final, finished spreads, one by one. The first two do not continue on directly to the following two.
















Sunday, September 27, 2009

Playstation 3

I changed my idea for doing a PS2 cover to PS3 to be different. I found this challenge a little more difficult than the wii as i tried to make it look like it is the same game but tried to change the design a little. Was hoping to be able to print them off and try them out in the sleeves but my printer isnt working so will have to hope for the best in class on the due date.
I found this assignment over all pretty challenging, it wasnt as easy as i initially thought, it was great fun to do but.
below is an image of the PS3 design cover.



soundtrack

here is the final copies of my soundtrack design front and back..






Wednesday, September 23, 2009

wii and cd soundtrack covers

I have completed the wii games cover, just to add the barcode now.



I have also been working on the Soundtrack ,just need to make minor adjustments to the back cover to make a side strip.
I have gone with a minimalist appeal and used images from the wii cover so people will be able to identify the game.


















Now i plan on working on the Playstation 3 Games cover, today putting all the legal requirements on.

Sunday, September 20, 2009

Wii cover


Up until today i have come close to finishing the wii cover slip.
Luke has given me helpful advice and guided me through the main elements of a wii's cover.
From the talk i have learnt what not to do and where to improve on such as using the pen tool for my smaller images or making changes to images in illustrator instead of photoshop if possible.
Today i created the background, completed the top half of the backcover and created more of the "legal requirements". I have the title to work on now, and just a few final touch ups then i can do the PS2 game cover.
Below is my progress so far.

Sunday, September 13, 2009

wii games cover

Since i blogged last, i have done most of the components for the wii cover. These include conductig a photoshoot for the characters of my game and turning selected images into slight cartoon look alikes.

I have also collected and designed parts of the cover such as the rating, the barcode, the "Wii" logo, "Nintendo" logo, and the "DVD" logo. I have done a few different designs for the name of the game to choose from.

Below are images of my screen shots for the back of the wii games cover.